Job description
STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop and manufacture high performance unmanned systems that are software-defined, mass-scalable, and cost effective. This provides our operators with a decisive edge in highly contested environments.
We are focused on delivering deployable high-performance systems - not future promises. In a time of rising threats, STARK is bolstering the technological edge of NATO Allies and their partners to deter aggression and defend Europe - today. Mission Simulation is STARK’s digital proving ground — the tactical environment where our entire ecosystem of UAVs, surface vessels, and EW systems converges.
The Mission Simulation team is a small, specialized group based in Munich, working closely with our platform and C2 teams to integrate all multi-domain assets into high-fidelity, Software-in-the-Loop simulators. We move fast, ship realistic environments, and build for three core purposes: rigorous testing, high-stakes demos, and tactical training.
There is no room for gamification. We simulate the reality of combat — from complex swarm logic to EW degradation — ensuring that developers can fail fast, and real soldiers can train safely before hitting the battlefield. To conceptualize, build, and optimize high‑fidelity tactical missions and progressive training curriculums within VBS4 , transforming customer requirements into dynamic virtual battlespaces that seamlessly integrate STARK’s unmanned systems and Loitering Munitions .
Battlespace & Scenario Creation: Designing detailed, dynamic virtual environments using the VBS4 Editor and VBS Geo, incorporating both static and moving targets and realistic operational conditions. Stakeholder Consultation & Requirements Gathering: Proactively collaborating with customers and internal project teams to assess training needs (e.
g., proactive alignment on system capabilities) and translating rough operational briefs into targeted mission profiles. Cross-Project System Integration: Coordinating with different project teams to correctly embed and configure proprietary unmanned vehicles (UVs) and loitering munitions (LMs) into tactical scenarios.
Progressive Training Curriculum Design: Developing structured, multi-stage training missions that build upon each other conceptually, allowing operators to master specific systems from baseline operation to advanced edge-case handling. Mission Testing & Training Support: Extensively playtesting and validating created scenarios to ensure stability and tactical realism, while providing hands-on support during active live training sessions.
3-5 years experience in VBS4/Arma mission design — hands‑on scenario creation, mission design, and mission scripting within VBS4 or Arma 3, including building tactical training flows and scenario logic. Strong mission‑flow logic — clear understanding of trigger conditions, event chains, and tactical scenario scripting; no C++ required, but deep familiarity with sandbox engine logic and behaviour trees.
Military operations knowledge — solid grasp of tactics, doctrinal procedures, and operational decision‑making to ensure realistic scenario behaviour and training value. Advanced VBS Geo / One. Arc tools — proficiency in VBS Geo or other One. Arc terrain‑modification tools for building, editing, and optimizing training environments.
Understanding of simulation constraints — awareness of performance, fidelity, and “soldier‑proof” design principles when building training scenarios. Cross‑functional collaboration — ability to translate customer requirements into mission logic and work closely with engineers, operators, and product teams.