Melius

Product Designer

Melius

New York CityFullTime$175k – $225kPosted Aug 3, 2026

Job description

About Melius Melius is building the creative canvas for agents. We're creating a new category of AI-native creative tooling: a collaborative workspace where humans and agents generate, edit, and orchestrate images and videos together. Instead of jumping between fragmented tools, prompts, and workflows, Melius gives artists, creators, and teams a single canvas to direct AI systems end-to-end.

Our platform combines real-time collaborative infrastructure, multimodal AI models, and agentic workflows to help brands, studios, and creative teams scale high-quality creative output faster than ever before. We're based in New York City, backed by top-tier investors, and focused on building one of the defining creative software companies of the AI era.

The Role We're looking for a Product Designer to shape how people direct AI systems on the canvas. This is a hard design problem with almost no precedent. Chat is a dead end for creative work, and traditional creative tools weren't built for collaborators that act on their own. You'll be figuring out what the right interface actually is: how a canvas makes an agent's intent legible, how a user redirects work mid-flight, and how a workflow that runs for twenty minutes across dozens of steps stays comprehensible.

Designers at Melius own their work end-to-end, from early problem framing through to pixel-level polish in production. We value designers who prototype to think, argue from first principles, and hold an uncompromising bar for craft.

What You'll Do

  • Own major surfaces end-to-end: framing the problem, exploring broadly, and staying with it through shipped detail.
  • Design the interaction language for agents on a canvas: how they show what they're doing, what they propose, where they are in a long task, and how a user intervenes.
  • Invent interfaces for AI creative work that go beyond the prompt box, including direct manipulation, node graphs, and spatial editing.
  • Design for real-time multiplayer, where multiple humans and agents work on the same canvas at once.
  • Build and evolve our design system so speed and consistency compound rather than trade off.
  • Prototype at whatever fidelity the question demands, from Figma to code.
  • Talk to artists, studios, and brand teams regularly, and turn what you learn into product decisions.
  • Work closely with founders, engineering, and product to define the future of AI-native creative workflows.

What We're Looking For

  • 4+ years designing production software at high-growth technology companies or startups.
  • A portfolio of shipped work that shows depth of thinking, not just polished screens. We want to see how you got there.
  • Fluency with complex, information-dense interfaces. Canvases, editors, timelines, or graph-based tools rather than marketing pages and dashboards.
  • Product-minded, with strong ownership and the ability to operate autonomously in ambiguity.
  • Exceptional taste in interaction design, typography, and motion.
  • Comfortable prototyping your own ideas, whether in Figma, code, or something scrappier.
  • Excited about the intersection of AI, creativity, and tooling.
  • Comfortable working in-person from our NYC office 5 days a week. Bonus points if you've worked on:
  • Creative tools (design, video, 3D, audio)
  • Real-time multiplayer systems
  • AI image/video generation products
  • Your own creative practice outside of software Comp / Benefits
  • Competitive salary + meaningful equity ownership
  • Medical, dental, and vision coverage
  • Wellness benefit (gym, massages, etc.)
  • All meals covered
  • Unlimited PTO