Job description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together. What you’ll do Design, implement, and maintain real‑time gameplay AI systems in Unreal Engine Own AI behaviors end to end: architecture, implementation, debugging, tuning, and optimization in real gameplay conditions.
Work closely with gameplay, animation, tech design, and networking teams to deliver readable, systemic, high‑quality, and debuggable AI, compatible with a server‑authoritative architecture. Maintain a constant focus on performance and scalability (CPU, AI budgets, behavioral LODs, agent counts, network impact), with a clear priority on stability and “always playable” gameplay.
Act as a senior, hands‑on, pragmatic contributor: write code daily, mentor others, challenge over‑engineered solutions, share best practices, and help secure the delivery of critical AI features. What You Bring Around 5 years of experience in AI programming, ideally in the video game industry Proficiency in C++ language An undergraduate degree in Computer Science, Computer Engineering or equivalent Experience developing on video game consoles That rare mix of attention to detail and flexibility in your work organization A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game You are creative and thirsty for innovation Nice to Have Experience as part of a team that has shipped a video game
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