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Metal API & Shader Instrumentation Engineer, Graphics, Game and ML

Apple

United States of AmericaPosted Mar 27, 2026

Job description

The Metal API and Shader Instrumentation team is directly responsible for augmentation of system-level components to detect and diagnose Metal API and shading language issues and surface them to developers. The team collaborates closely with Metal production frameworks, GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience.

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