Pandvil

UI / Graphic Designer

Pandvil

Bogotá, Bogotá, Colombia; Medellín, Antioquia, Colombia; RemoteRemotePosted Jun 24, 2026

Job description

Pandvil creates some of the most played experiences on Fortnite, and we're now making moves into Roblox. With team members across the world and a new Colombia office on the way, we're at an exciting inflection point — growing fast, staying collaborative, and looking for people who want to be part of something that's already at the top and has even bigger ambitions ahead.

  • About this Role

  • This is a full time role joining Pandvil as our UI / Graphic Designer, supporting live UEFN projects across both in-game UI implementation and community-facing visual design. You'll own work end-to-end — from concept through implementation and iteration — and operate at the intersection of technical UI execution and visual polish. Rough split is ~50% in-game UI/UX implementation and ~50% thumbnails, community graphics, and promo assets, though it may lean one way or the other based on project needs and your strengths.

  • Requirements

  • Experience with UEFN / Unreal-based UI workflows (widgets, materials, blueprints)

  • If no experience in Unreal Editor, you will be expected to learn Unreal Motion Graphics

  • Strong skills in Photoshop, Figma, and Blender

  • Nice to have: motion design experience

  • Deep understanding of UI/UX and player intent specifically for Fortnite / UEFN audiences

  • 1-2 years in UGC ecosystems is a plus (e.g. Roblox, Fortnite, or Minecraft)

  • Ability to communicate effectively in English both verbally and in writing

  • Responsibilities

  • Design and implement in-game UI/UX — HUDs, menus, and interactive elements

  • Implement UI using Unreal Motion Graphics (UMG) in combination with widget blueprints and materials

  • Build UI that fits how Fortnite players think, scan, and play

  • Create thumbnails for map projects that drive plays and stand out in the Discover row

  • Produce community graphics, patch notes, event visuals, and promotional assets

  • Support live ops content and player-facing announcements

  • Own your work end-to-end — concept through implementation and iteration

  • Move fluidly between technical UI implementation and traditional visual design

  • Juggle priorities in a live project environment with clear async communication and fast feedback loops

We're at the start of something bigger. New platforms, new markets, new office — and we need great people to grow with us. If you're ready to do the best work of your career at a studio that's already proven it can reach the top, let's talk.