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Frictional Games jobs and careers

About Frictional Games

Frictional's story started in 2007 with Penumbra, that was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be, and helped kickstart the Let's Play phenomenon. In SOMA we explored deep, unsettling seas and subjects. With our two upcoming projects we aim to continue this thread. Our company was founded in Sweden, with employees working from home all across Europe. A decade later we have set up a central hub in Malmö, now housing 10 of the employees. A dozen more core members still work remotely, as well as the outsourcers we work with. We are 100% financially independent, funding our development entirely with the revenue made from our games. That gives us a lot of creative freedom, meaning we can keep pushing boundaries in different aspects of game design. Our goal is to create innovative, narrative-focused experiences, and explore how to use the potential of the video game medium to the fullest. When working with us your core duties and specific tasks are far from the only things you will be doing. We like to see people dabbling with things outside of their expertise and to constantly learn new stuff. The more areas of development you are able to take part in, the better.

Founded
2007
Employees
11 to 50

Leadership

The top of Frictional Games's org chart, with how many people report into each leader.

TG

Thomas Grip

Co-founder, creative director

14 reports

LK

Lea Kronenberger

Lead 3D Artist

4 reports

EGPhoto of Edvin Grafe

Edvin Grafe

Tech lead

2 reports

EVPhoto of Elena Valeva

Elena Valeva

Lead 3D Animator & Rigger

1 report

GB

Grant Bailey

Narrative Designer

AKPhoto of Ala Kapustka

Ala Kapustka

Concept Artist

JBPhoto of João de Brito

João de Brito

Concept Artist

OLPhoto of Oskar Larsson

Oskar Larsson

Studio Assistant & Communicator

Jobs at Frictional Games

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