About IGM KK
IGM K.K. (the K.K. stands for ‘kabushiki kaisha’ - limited corporation in Japanese) was founded in April of 2008 by James Hursthouse and Yoshikazu Furuhata to represent the best in overseas game middleware technology in the Japanese market. The company now sells and supports a range of game technology and service companies. Additionally, we have partnered with a number of Japanese companies, such as Trinity Game Studio, to offer production and localization services to companies from outside of Japan. We also leverage our extensive network of contacts and experience within the domestic Japanese and global games industry to consult with companies on game related projects. If you are a games company, or games technology company looking for a low-cost, low risk but highly effective way to begin accessing the Japanese market, please contact us on english@igmkk.com. IGM significantly increases the ease and speed with which your product can be out in the marketplace generating revenue, with a ready to go Japanese language marketing and support infrastructure. We look forward to hearing from you.
- Employees
- 1 to 10
- Headquarters
- Japan
Leadership
The top of IGM KK's org chart, with how many people report into each leader.
Yoshikazu Furuhata
CEO
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