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About Rick Lagnese Communications

Rick Lagnese Communications is not an agency. It is an embedded growth partner for game studios. RLC operates inside studios, not around them. Inside launch plans. Inside creator pipelines. Inside media strategy. Inside partnership negotiations. Close enough to own outcomes, not just advise from the sidelines. The model is simple. Accountability over noise. Proximity over distance. Execution over presentation. Studios bring RLC in when they need momentum without distraction. When bandwidth is tight. When launches matter. When long-tail performance is the goal, not just opening week headlines. Work includes: 🔹Global creator and press strategy 🔹VIP creator access programs 🔹Press previews and early access rollouts 🔹Partnership acquisition and integration 🔹Platform feature pitching 🔹Launch window coordination • Long-tail momentum planning Selected involvement spans projects connected to: 🔹 Gray Zone Warfare 🔹 Kingdom Come: Deliverance 🔹 Deadhaus Sonata 🔹 Luminary 🔹 REGIMENT 🔹 1 Shot Energy Relationships carry across projects because trust carries across projects. Results follow structure, and structure requires someone inside the work. RLC is built for studios developing ambitious titles that require disciplined positioning and real execution. Not outsourced noise. Not disconnected campaigns. Integrated partnership. If the goal is long-term commercial performance built through creators, media, and aligned partnerships, RLC embeds directly into the workflow and owns its part of the outcome.

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Rick Lagnese

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