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Level Artist

Shanghai, ChinaPosted Oct 10, 2026

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Studio: Create APAC EA Create APAC is a highly engaged content creation team within EA Worldwide Studios. We are creatively motivated and focused on high-end visual production across multiple genres and art styles. Working with game team partners around the world, we deliver consistent, high-quality content that supports product goals, visual standards, and player experience.

We are looking for pioneers who can take clear ownership, solve production challenges, and deliver measurable results in a fast-growing studio environment. Roles and responsibilities: You will report to APAC studio leadership and be responsible for delivering final map visuals for an EA franchise, meeting agreed quality bars, milestone expectations, and technical requirements.

Working with the team, you will contribute to visual direction, validate concepts through clear benchmarks, and execute assigned scope from planning through final delivery. You are expected to make clear commitments, track progress against those commitments, and complete agreed deliverables on time and to quality. You will communicate closely with project leadership and craft leadership to ensure alignment with game design, visual direction, production priorities, and overall product goals.

Bring assigned levels through each development phase, from concept and blockout support to production, polish, bug fixing, and final quality validation. Proactively communicate progress, risks, dependencies, and blockers with stakeholders through regular updates, reviews, and milestone check-ins. Identify and address risks, dependencies, and constraints related to level art, environment quality, performance, and gameplay readability while maintaining AAA quality standards.

Incorporate feedback from leadership reviews, research, playtest data, and design input to improve multiplayer readability, navigation, cover quality, and overall player experience. Provide and receive feedback in a constructive and solution-focused manner, with clear suggestions for improving tools, workflows, processes, and final in-game quality.

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

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