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Technical Interface Designer - EA SPORTS FC
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EAFC Presentation Technical Interface Designer Job Description The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Responsibilities
Recreation of authentic broadcast overlays and in game overlays to match styles Learn and drive art asset conversion from legacy to new format Maintain best practices in code and art development UI animations and effects creation using proprietary game engine Apply proper art optimization techniques in art assets Quickly identify and debug art and animation related issues Motion demo design and creation for game front end and HUD and integration in game Collaborate with engineering and art, explaining both the art team needs and the tech constraints Document tools and workflows on the internal Wiki High fidelity rapid prototyping for UX evaluation Learn and support animations and UI work with legacy tech (Flash-based animations via Action.
Script and timeline) Qualifications: Technical skills, and ability to quickly learn new proprietary production tools and workflow Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#) Familiar with scripting languages like Python Proficient with Adobe Photoshop and other graphics and animation applications 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity Visual animation and programming Other Preferred Skills/Qualifications: Understanding of user experience principles Understanding of revision version control software.
Knowledge of Perforce is ideal Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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