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Sr. Systems Designer

Los Angeles, Chatsworth, United States of AmericaSeniorPosted Oct 28, 2026

Job description

Locations : Los Angeles

  • Chatsworth, California, United States of America Location: Los Angeles
  • Chatsworth State: California Country: United States of America Location: Vancouver
  • Great Northern Way State: British Columbia Country: Canada

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Systems Designer – Progression & Player Systems Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle.

We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Why This Role Matters Respawn is looking for a Senior Systems Designer to help create and evolve the progression and player systems that shape how players engage with Apex Legends over the long term. In this highly impactful design role, you will work on systems such as account progression, rewards, mastery, collections, player career, challenges, and other engagement features .

You will help define how these systems connect, how they motivate different types of players, and how they create meaningful goals across the Apex experience. You will collaborate closely with Design, Product Management, UX, Engineering, Analytics, Art, and Production to take features from early concept through implementation, iteration, and live operation.

Responsibilities

Design progression, rewards, mastery, collection, and player engagement systems for Apex Legends using clear system goals, rules, progression curves, reward structures, and player-facing experiences Prototype, implement, tune, and iterate on systems using player feedback, telemetry, and live-service learnings Actively contribute to estimation, scoping and feasibility assessments of designs Partner with UX, Engineering and Technical Design to ensure complex systems are understandable, discoverable, easy to navigate, and scalable Clearly communicate design intent, tradeoffs, and recommendations to partners and design leadership Identify opportunities to improve existing Apex systems based on player needs, data, competitive analysis, and broader live-service trends Contribute to strong systems-design practices across the team Qualifications 5+ years of professional game design experience on shipped progression, rewards, economies, engagement loops, or other interconnected game systems Experience working on live-service, multiplayer, or free-to-play games Strong implementation skills including text scripting and ability to create prototypes using in-house tools and platform Experience taking features from concept through implementation and live iteration Ability to break complex systems into clear rules, models, player flows, and requirements Strong analytical skills and comfort using data to inform design decisions Experience collaborating with UX, Engineering, Product, Production, Analytics, and other disciplines Strong verbal communication and written documentation skills with the ability to present design rationale clearly to both development teams and design leadership Ability to balance player needs, design quality, production constraints, and business considerations Nice to Have Experience designing account progression, mastery, challenges, collections, ranked systems, Battle Passes, or reward structures.

Experience with live-service economies, currencies, faucets, sinks, or reward valuation. Experience designing onboarding or returning-player experiences. Competitive multiplayer and/or FPS experience Experience using telemetry, experimentation, or player segmentation to evaluate design performance. Familiarity with Apex Legends and its progression, competitive, and live-service ecosystems.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and other incentive programs.

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

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