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Outsource Support Animator (Apex Legends)
Job description
Locations : Vancouver
- Great Northern Way, British Columbia, Canada Location: Los Angeles
- Chatsworth State: California Country: United States of America Location: Madison State: Wisconsin Country: United States of America
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends. This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across a broad range of features.
You will serve as both a creative contributor and external development coordinator, ensuring partner-produced animation meets Apex’s gameplay clarity, responsiveness, and performance standards within a live-service production cadence. What You’ll Do… Gameplay Animation Execution Block and prototype gameplay animations to establish timing, weight, and design intent Partner with Animation Directors and Gameplay teams to co-direct motion capture sessions Review, refine, and integrate vendor-delivered keyframe and mocap cleanup work Ensure assets meet gameplay readability, responsiveness, and technical requirements External Development Coordination Manage day-to-day communication with external animation vendors Provide clear, structured feedback aligned with internal animation direction Partner with Animation Directors to define briefs and reference packages Track sprint and milestone deliverables, revisions, and approval cycles Identify risks in quality or schedule and escalate proactively Support vendor onboarding and documentation updates Provide performance notes and help shape capture goals Pipeline & Integration Export, ingest, and validate animation assets in-engine Maintain animation briefs, scope breakdowns, and feedback documentation Support Statement of Work (SOW) creation with detailed asset estimates Ensure naming conventions, rig compatibility, and version control standards Coordinate with Tech Animation and Engineering to resolve integration issues Ideally you have… 2+ years of professional game animation experience Strong blocking, gameplay timing, and polish skills Experience working directly with outsourced animation teams Combat Animation Experience First Person Viewmodel Animation Experience Strong knowledge of Maya and motion capture workflows Familiarity with engine integration pipelines Experience tracking work in Jira or similar tools Live service development experience Experience writing animation briefs, asset estimates, and production documentation.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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