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Software Engineer Intern - Summer 2027

Austin, United States of AmericaPosted Oct 10, 2026

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We're a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.

EA Information Technology (EAIT) powers the technology that connects our global workforce and supports every part of our business, from game development to marketing, publishing, security, and player experience. We create secure, scalable solutions that help teams collaborate and innovate in order to create better experiences for players worldwide.

The Software Engineering Intern will report to the Senior Director of Engineering.

Responsibilities

Build and ship features for internal platforms that support collaboration, productivity, and employee support. Write, test, and review code with guidance from your mentor and your team. Prototype AI and agent-based workflows that remove manual steps for EA teams. Integrate with enterprise systems and APIs such as Google Workspace, Slack, and ServiceNow.

Debug issues and improve the reliability of the services you work on. Take part in sprint planning, stand-ups, design reviews, and demos. Present your project and its results to the Employee Experience Engineering team at the end of the internship.

Qualifications

Enrolled in a Bachelor's program in Computer Science, Software Engineering, or a related technical field, and returning to your program after the internship. Coursework or project experience in at least one modern programming language, such as Python, Java, JavaScript, TypeScript, Go, or C++. Familiarity with Git and with basic software testing.

Exposure to web applications, APIs, or cloud services through coursework, projects, or a previous internship.

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

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