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Technical Art Director - CCTG Imaginarium
Job description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Technical Art Director at Ubisoft Montréal in the CCTG Imaginiarum team, you will help production teams integrate generative artificial intelligence into their workflows. You will connect the capabilities of these tools with practical production needs, working closely with Product, Development, and Production teams.
What you’ll do Serve as a technical resource for generative artificial intelligence tools used by production teams Track technology developments and contribute to the team’s technical direction Assess the feasibility of production requests and recommend suitable solutions Define and share good practices for using generative artificial intelligence Understand team needs and propose solutions that account for production constraints Identify workflow improvements and prioritize initiatives by their value and impact Help users adopt tools and build confidence in using them Present new tools and share practices across teams Explain technical concepts clearly to users Work with Product, Development, and Production teams on integration needs What you bring to the team Experience in game, film, visual effects, or animation production , or a related field, including an understanding of deadlines, quality, and performance needs Familiarity with game engines and technical art workflows; technical art experience is an asset Experience with generative artificial intelligence tools in production, or a strong interest in applying them to production needs Knowledge of generative artificial intelligence models and platforms , including open-source and proprietary options and concepts such as LoRA and Control.
Net Experience with ComfyUI, Houdini, or another node-based system Technical and artistic judgment and the ability to explain complex topics to different audiences A thoughtful approach to focused initiatives, teamwork, and continuous learning, including when production is under pressure Experience in a small or mid-sized studio as an asset What to send our way Your CV highlighting relevant skills and experience Links to relevant technical projects or tools, if available
Description copied from Ubisoft's careers page. Read the full posting before you apply.
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