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Senior Reverse Engineer

Offsite, PolandSeniorPosted Oct 30, 2026

Job description

Locations : Offsite

  • Poland, Poland Location: Stockholm State: Stockholm County Country: Sweden Location: Madrid Country: Spain Location: Guildford State: Surrey Country: United Kingdom

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Reverse Engineer You will perform anti-cheat assessments. These assessments will cover everything from client-side tampering (external/internal) to network-based cheating. You will also include source code review of thick clients. The goal is to gauge against cheat/hack tools. The EA Security team protects us by reducing our exposure to security risks.

We raise risk awareness for the entire company and provide measured, proportionate security and risk management controls, services and solutions. The Senior Reverse Engineer I is a member of EA Security's Secure Platform Engineering & Anti-Cheat Response (SPEAR) team and will report to the manager of the Gameplay Integrity Operations sub-team.

As a Senior Reverse Engineer I, your primary job will be to analyse cheats developed against EA's games and to make it harder for cheat developers to create new cheats. Your work will help ensure fair and fun gaming experiences for EA's customers across all of EA's games. You will perform anti-cheat assessments. These assessments will cover everything from client-side tampering (external/internal) to network-based cheating.

You will also include source code review of thick clients. The goal is to gauge against cheat/hack tools.

Responsibilities

Reverse Engineer obfuscated user-mode and kernal-mode cheats developed for PC, mobile and consoles Document and report on the functionality of the cheats you've analysed Solve well-defined technical problems in the cheating space Use architecture and design documentation to create anti-cheat assessment scoping documents and define cheating test-cases for upcoming anti-cheat assessments Perform anti-cheat assessments of pre-release products Consult with us and advise EA game teams on how to reduce classes of cheats Develop tools, scripts, and extensions for automation and reverse engineering, both in user space and kernel space Identify cheat variants that defeat previous mitigations, and suggest solutions Qualifications Knowledge of the ARM architecture Knowledge of operating system internals for Windows, Android & Linux Knowledge of operating system fundamentals (processes, threads, virtual memory) Read x86/x64 assembly language Experience with debuggers such as Win.

Dbg, x64dbg, Olly. Dbg, or gdb Experience with disassemblers such as Ghidra, IDA Pro, Binary Ninja, or radare2 Understand three or more of C++, C#, Java, or .NET CIL Knowledge of cryptography and obfuscation techniques Drive chanhge throughout all of the Secure Platform Engineering & Anti-Cheat Response (SPEAR) organisation Additional Qualifications Bachelor's Degree in Computer Science or Information Security Information Security certifications such as CEH, CISSP, GSEC, OSCP, OSCE, and Security+ Experience building tools that automate cheat-related tasks Hands-on experience with reverse engineering or anti-cheat/anti-malware development

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

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