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Client Software Engineer - EA Sports™ FC
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom. As a Software Engineer, you will report directly to a Development Director and collaborate closely with producers, designers, artists, and fellow engineers.
You will tackle complex technical challenges across game mode logic, user interface architecture, online systems, and developer tools to bring exciting new features to life.
Your Responsibilities
Collaborate closely with client and server engineers to architect, integrate, and test end-to-end features across platforms. Service & API Design: Design, build, and maintain robust, scalable REST-based APIs and online backend integrations. UI Engineering: Partner with UI/UX designers and technical artists to build responsive, intuitive interface experiences using the game’s UI tech stack.
High-Quality Code: Write clean, reliable, and testable code, participating actively in code reviews, debugging, and continuous maintenance. Technical Design: Draft clear technical design documents, architectural diagrams, and specifications for upcoming game systems and features. Continuous Improvement: Proactively champion software engineering best practices, helping to optimize workflows, tooling, and team processes.
Cross-Disciplinary Collaboration: Partner effectively with both technical and non-technical teammates across local and distributed studio teams. Your Qualifications Education & Experience: Bachelor’s degree in computer science (or a related technical discipline), or equivalent practical industry experience. Industry Experience: 5+ years of professional software engineering experience with a track record of applying modern development best practices.
C++ Mastery: Solid command of modern C++, including strong architectural awareness, memory management, and performance optimization. Architecture & Services: Firm grasp of object-oriented design patterns, networking fundamentals, and RESTful service integrations. Formats & Tooling: Familiarity with data exchange formats (JSON, XML), version control workflows (e.
g., Perforce/Git), and IDEs like Visual Studio. Codebase Stewardship: Comfort navigating, refactoring, and mitigating risk within large-scale existing codebases. Bonus Points (Nice to Have) Prior experience developing or supporting high-concurrency live-service games . Familiarity with multi-platform deployment (console, PC, mobile/web).
Passion for football, sports gaming, or interactive entertainment!
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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