Job description
Ready to level up your career? Frima is looking for a Technical UI Designer to join our UI/UX team on one of our biggest projects! We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by one ambition: creating unforgettable games across all platforms.
And the reason is simple: we know how to take care of our people: 4.5-day workweek year-round (Friday afternoons off); A truly flexible work environment: 100% remote (for residents of the province of Quebec) , hybrid, or 100% on-site, the choice is yours; Up to 7 weeks of vacation per year, plus sick days and personal days: your well-being matters to us; Comprehensive group insurance coverage from day one; RRSP contribution; A $400 allowance for ergonomic equipment purchases.
Life at the studio Access to chair massages, fresh fruit and snacks, a gym, sports activities, and more; Regular presentations on projects and new developments: we keep our teams informed about what’s happening at Frima; Close-knit, caring, and inclusive teams, even remotely! Come discover the rest for yourself! What your weeks will look like Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate); Create and optimize custom shaders and materials for advanced visual effects; Collaborate with designers, artists, and programmers to solve cross-platform integration challenges; Debug, profile, and optimize UI systems to ensure smooth performance across PC, consoles, and other platforms; Develop the UI development pipeline in Unreal Engine in collaboration with the technology leadership team; Participate in project retrospectives to improve future UI processes; Contribute to the evolution of UI tools, templates, and workflows used across the studio.
What we’re looking for Bachelor’s degree in Graphic Design, UX/UI Design, Digital Arts, or another related field, combined with equivalent relevant experience; Approximately five (5) years of experience in UI design for video games; Excellent command of Unreal UMG and Blueprints (Slate is considered an asset); Experience with Unreal animation systems is considered an asset; Advanced skills in shader and material creation; Good understanding of UX and interaction design principles; Strong interest in complex technical challenges and optimization; Strong written and verbal communication skills in both French and English; Portfolio and/or demo required; Availability to travel internationally when required.
What we value on our team Passion for functional design, layout, and delivering a high-quality user experience; Autonomy, resourcefulness, and attention to detail when handling a variety of technical tasks; Ability to work within established standards, technical constraints, and production requirements; Ability to analyze and solve UI navigation, readability, and behavior issues; Ability to adapt designs to different target audiences and platforms; Ability to collaborate effectively within a multidisciplinary team; Strong time management, prioritization skills, and ability to meet deadlines; Constructive critical thinking and the ability to reassess and improve your own work.
Come and make a difference with us! Find out more about us: https://frimastudio.com/a-propos/ About our culture: https://vimeo.com/766900522?share=copy. Le
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