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Environment Art Intern

Stockholm, SwedenPosted Oct 10, 2026

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Contract: 6-month Internship Start Date: Late January 2027 Work Model: Hybrid (3 days onsite minimum) The Challenge Ahead Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. DICE is a creative studio with offices in Stockholm and Gothenburg.

We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

Responsibilities

You will complete our DICE Environment Art onboarding program, learning content creation for Battlefield with guidance from your mentor. You will build props, architecture, set dressings, and terrain using Maya, ZBrush, and the Substance suite to support our game environments. You will plan, estimate, and implement your work, taking ownership of your learning and progress throughout the internship.

You will collaborate with us in stand-ups, playtests, and art review meetings, actively seeking feedback to improve your skills. Skills: Experience creating 3D art with Maya, ZBrush, and the Substance suite, shown in your portfolio. Experience deconstructing real-world references to achieve photorealism in environment art.

Experience working with performance constraints and efficient asset creation for real-time environments. Experience collaborating in team settings, including actively seeking and applying feedback on your work. Eligibility: You must be currently enrolled at university or education provider in Sweden with a planned internship period planned (e.

g. LiA) You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support You are available to commence a full-time 6 month placement at the end of January 2027. Please check with your school before applying. Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English , explaining why you would like to join EA for this internship position.

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

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