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Presentation Software Engineer - EA SPORTS™ NHL (TFT)
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
THIS ROLE IS TEMPORARY FULL TIME EMPLOYMNET. EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games EA SPORTS™ NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.
The EA SPORTS™ NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job.
It’ll be what you love. As a Presentation Software Engineer , you will develop and support the core technologies that bring our game's storytelling and broadcast presentation to life. You will collaborate closely with Designers, Animators, Artists, and fellow Engineers to build innovative presentation features, authoring tools, and robust workflows for systems including dynamic cameras, character choreography, replays, and broadcast overlays.
You will own presentation systems across all development phases—from architectural design and implementation to profiling, debugging, optimization, and multi-platform release.
Your Responsibilities
Collaborate with Designers, Animators, Artists, and Engineers to develop immersive presentation features and authentic broadcast experiences. Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays. Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.
Profile, debug, and optimize presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets. Leverage both internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies. Your Qualifications Please note that you do not need to qualify for all requirements to be considered.
We encourage you to apply if you meet most of the requirements and are comfortable opening a dialogue to be considered. 3+ years of professional software or game development experience, preferably within large, multiplatform codebases. Strong proficiency in C++ with a solid foundation in object-oriented design, data structures, and software engineering best practices.
Experience developing, maintaining, and debugging production-level software or game engine systems. Experience with scripting or managed languages (e.g., Python, C#, Lua) for tooling and automation is a plus. Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
Understanding of memory management, multithreading, and runtime optimization. Strong debugging and problem-solving skills. Excellent communication and collaboration skills, with the ability to work effectively alongside technical and non-technical peers. Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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