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Full-Stack Software Engineer III
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We’re a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.
Infrastructure & Platform Services builds and runs the technology foundation for EA’s games. Our teams deliver the live services and backend infrastructure that are used to ship, scale, and operate secure, reliable game experiences for millions of players worldwide. As a Software Engineer on our team, you will report to the Senior Director of Engineering.
You will collaborate with studios to develop internal tools that shape gameplay, progression, and live services. You will maintain an AI-first mentality, finding opportunities to integrate AI and automation into our development lifecycle and product features. You will guide best practices and mentor engineers to provide solutions that support our player-first mission.
Responsibilities
You will write testable and scalable code across the stack, integrating AI-driven logic into tools used by Live Teams. You will implement AI capabilities, such as LLM integrations and vector databases, to remove developer bottlenecks and improve tool intelligence. You will design components and microservices to ensure our stack supports evolving AI technologies.
You will partner with game designers and producers to deliver features in an agile, iterative model. You will perform code reviews and mentor engineers on modern patterns, including the use of AI for tests and documentation.
Qualifications
6+ years of experience building web projects using modern development practices, including frontend UI and backend microservices Hands-on experience building products with AI capabilities, such as prompt engineering, RAG, or agentic workflows Experience building backend services using Node, Kotlin, Go, or similar technologies Experience with TypeScript, including modern patterns such as React hooks, functional components, and advanced type systems Experience deploying services on cloud-based infrastructures such as Kubernetes, AWS, GCP, or Azure This is a hybrid remote/in-office role.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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