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Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend
Job description
Locations : Redwood City, California, United States of America Location: Vancouver State: British Columbia Country: Canada Location: Montreal State: Quebec Country: Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
« Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. » At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.
Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. As a Senior Software Engineer, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into backend architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) to a world-class engine used by millions of players. This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver. You will report to the Director of Engineering.
Responsibilities
Partner with engine developers, integrating creator-focused systems into our backend architecture to enable generative creation workflows. Develop responsive, resilient, massively scalable, and globally available web services that support millions of players. Creatively blend security best practices and original techniques to keep user data secure and prevent cheating.
Apply and improve service deployment and troubleshooting strategies that maximize uptime. Drive design and implementation of APIs and protocols that are consistent, formalized, and testable. Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development. Author and review technical design documents and API specifications detailing software requirements.
Maintain a suite of automated tests that validate the correctness of backend services. Participate in 24-hour support of live environments. Participate in the upkeep and maintenance of live services.
Qualifications
8+ years of job experience in a hands on coding role Experience shipping and supporting scalable web services hosted in a public cloud provider like AWS, GCP, or Azure Expertise with Python and Postgres Experience owning large systems and features from design to deployment, including live service support Experience developing high-quality, testable software Experience working with client engineers and designers to iteratively add features and improve APIs Experience developing APIs for products that release new updates with zero downtime strategies and tools Experience with load testing, troubleshooting, and optimizing performance of web services Experience working on software that requires developing and optimizing queries and database access patterns Ability to iterate quickly and develop multiple short-lived prototypes Proficiency in CI/CD tools (e.
g., Jenkins, GitLab) Experience with AI coding agents (e.g. Claude Code)
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In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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