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Senior UE5 C++ Gameplay Engineer

Remote (Serbia)Full-timePosted Sep 29, 2026

Job description

We are looking for a Senior UE5 C++ Gameplay Engineer . If you are looking to give your career a real boost with a global leader in digital transformation, EPAM is the perfect choice. If you'd like to learn more about this position and project, apply now.

Responsibilities

Design and develop UE5 C++ plugins and modules with runtime plugin architecture, including Build.cs configuration and module dependencies Implement real-time audio streaming systems using USound. Wave. Procedural, including PCM buffering, resampling, sample-rate/audio-format handling, underrun mitigation, and latency tuning Integrate Web.

Socket and streaming protocols in C++ with persistent session management, JSON-based event protocols, reconnection strategies, and backpressure handling Integrate LLM / Conversational AI voice systems including TTS and STT, prompt and session design, turn-taking systems, and latency investigation/debugging Architect event-driven systems using decoupled delegates, event bus patterns, Unreal subsystems, and cross-system integration Implement Meta.

Human runtime lip-sync systems, audio-to-viseme pipelines, and feed streamed audio into facial animation Work with embedded Lua scripting and a Lua-driven data and logic layer, including C++/Lua bridge architectures Perform audio and network debugging/profiling, including tracing raw protocol events and diagnosing audio quality, latency, and streaming issues Requirements Strong experience with UE5 C++ plugin/module development, runtime (non-editor) code, plugin boundaries, and integration patterns Proven expertise in real-time audio streaming in Unreal Engine (USound.

Wave. Procedural, PCM buffering, resampling, sample-rate and audio-format handling, underrun mitigation, and latency tuning) Hands-on experience with Web. Socket / streaming protocol integration in C++, including persistent session management, JSON-based event protocols, reconnection strategies, and backpressure handling Experience with LLM / Conversational AI voice systems: TTS and STT integration, prompt and session design, turn-taking systems, and latency debugging Solid understanding of event-driven architecture: decoupled delegates, event bus patterns, Unreal subsystems, and cross-system integration Experience with Meta.

Human integration, runtime lip-sync systems, audio-to-viseme pipelines, and feeding streamed audio into facial animation Proficiency with embedded Lua scripting, experience working with a Lua-driven data and logic layer, and familiarity with C++/Lua bridge architectures Strong audio and network debugging/profiling skills: tracing raw protocol events, diagnosing audio quality issues, and diagnosing latency and streaming issues Experience with libwebsockets is a plus Nice to have Experience with State.

Tree in Unreal Engine Background in gameplay systems and components Knowledge of multiplayer replication Proficiency with Blueprints Experience with animation systems

Description copied from EPAM Systems's careers page. Read the full posting before you apply.

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