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Anti-Cheat Engineer
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We’re a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.
EA Security protects our players, employees, products, and platforms. We set security standards, support game and enterprise teams, assess risk across partners and systems, and ensure compliance with global requirements. Our work strengthens system integrity, supports fair play, and enables teams to build and operate securely at scale.
Location: Austin (Hybrid and Possibly Remote options available across North America) Reports to: Sr. Manager, Anti-Cheat Engineering Job Summary: Join us at Electronic Arts (EA) and help inspire the world to play. As part of our SPEAR Anti-Cheat Engineering team, you will strengthen game security and integrity for millions of players.
You will report to the Sr. Manager, Anti-Cheat Engineering and work with us to deliver EA Javelin Anticheat, expanding support for Windows on ARM and other platforms. We promote creativity, inclusion, and continuous learning in a collaborative environment.
Responsibilities
You will implement features to load different versions of EA Javelin Anticheat based on user hardware. You will improve automated build and test pipelines to validate EA Javelin Anticheat on ARM devices. You will remediate security findings and implement bug fixes in EA Javelin Anticheat. You will develop features supporting EA Javelin Anticheat operation on non-Windows devices, including Proton and Linux.
Required Qualifications: 4+ years of experience with C++ or other low-level programming languages. 2+ years of experience with Windows internals and processor intrinsics. 1+ years of experience with Clang and LLVM toolchains. Experience shipping Windows drivers on x86_64 and ARM64 platforms.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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