350 open roles
Server Engineer
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom. As a software engineer, you are an essential part of the game creation process and are involved in the feature design and implementation of the game and live service and you will report to a senior software engineer or TD.
Responsibilities
Maintain existing server-side code to ensure its robustness Address complex server-related technical issues, ensuring minimal downtime and interruption to services Create and use AI skills, tools, MCP or agents to boost development and troubleshooting Collaborate with team members to complete server tasks related to architecture/feature implementation, including planning, coding, coordination, and documentation, and demonstrate commitment to delivery, under the guidance of technical directors Maintain and adjust server components to ensure their successful adaptation to the development of the FCM project and its expansion into different regions.
Qualifications
Bachelor's degree or higher in Computer Science or related fields 3+ years of experience in game development Proficiency in Java or C++ Mastery of AI-assisted programming skills, including those required for common tasks such as requirements analysis, technical design, troubleshooting, and coding Knowledge of relational databases (e.
g. MySQL or Postgres) and in-memory data structure store (e.g. Redis) Knowledge of container and serverless technologies (Docker, Kubernetes) on the Linux platform Experience in version control tools (Perforce, Git)
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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