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EPAM Systems

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Senior UI Technical Artist (Unreal Engine 5)

Remote (ArgentinaColombiaMexico)Full-timePosted Oct 6, 2026

Job description

We are looking for a Senior UI Technical Artist to define the UI tech art systems, materials, and motion language that unify a game UI experience across platforms. You will build reusable templates and polished real-time effects in Unreal Engine while mentoring UI artists.

Responsibilities

Define the technical art direction for UI materials, motion language, and reusable patterns Build highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools in UE4/5 Create templates, thematics, and principles that scale across the UI surface and multiple platforms Design consistent visual behaviors for transitions, scale, proportion, and interactive feedback Plan platform adaptation strategies that balance visual fidelity with runtime performance Own UI tech art tooling, pipelines, and asset management to keep production efficient and consistent Mentor UI artists and visual designers by sharing best practices and raising craft standards Prototype and iterate on hover states, micro-interactions, and motion details that improve UI feel Use Sequencer and related tools to deliver camera-driven UI moments and cinematic transitions Optimize shaders, textures, and materials to meet performance targets without sacrificing quality Partner with UX and UI design to integrate systems cleanly and maintain visual consistency Requirements 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with game UI/front-end exposure Strong Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX Advanced Sequencer experience for animated transitions and cinematic camera moves Expert material systems knowledge including material functions and shader logic Advanced UV math skills for complex material and UI effects work Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing) Solid real-time lighting and post-process knowledge for mood and atmosphere Proven performance optimization skills including profiling and content tuning Strong motion design skills including timing, easing, and micro-interactions Excellent collaboration skills to elevate established UX/UI designs with technical polish High comfort with ambiguous exploratory work to find the right feel for moments and screens English proficiency: B2 Upper-Intermediate Nice to have Experience building reusable or modular VFX and material systems for large UI surfaces Background in cinematics, trailer work, or environmental mood and lighting design Familiarity with UMG workflows and how UI logic interacts with materials and VFX systems Experience with AI Assistants in game development workflows Gaming industry domain knowledge

Description copied from EPAM Systems's careers page. Read the full posting before you apply.

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