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Senior Technical Artist – Tools and Pipelines – EA SPORTS F1

Birmingham, United KingdomPosted Oct 10, 2026

Job description

Locations : Birmingham, West Midlands, United Kingdom Location: Southam State: Warwickshire Country: United Kingdom Location: Guildford State: Surrey Country: United Kingdom Location: Manchester State: Cheshire Country: United Kingdom

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Reports to: Technical Art Director Job Summary: Join us at Electronic Arts and help inspire the world to play. As a Senior Technical Artist

  • Tools and Pipelines
  • EA SPORTS F1, you will work with our F1 studio to improve how content is created, validated, and integrated into the official F1® games. Reporting to the Technical Art Director, you will collaborate with artists and engineers to develop production tools, solve workflow challenges, and make new technology scalable and reliable for our teams. At EA, we value creativity, collaboration, and inclusivity, and we support your growth in a flexible, employee-centric environment.

Responsibilities

You will develop and maintain artist-facing tools and pipelines using Python and 3ds Max, supporting additional DCC applications and proprietary technology. You will partner with artists, designers, and engineers to introduce new features and improve the reliability, usability, and efficiency of content creation workflows.

You will evaluate and promote responsible use of AI-assisted tools, guiding teams to adopt them in ways that improve productivity while maintaining quality, security, and clear ownership. You will mentor technical artists and content creators, sharing technical knowledge and establishing tools and pipeline best practices across our teams.

Required Qualifications: 5+ years of professional experience in technical art, tools development, pipeline development, or a related discipline. Experience developing production tools using Python, MAXScript, or a comparable scripting language. Experience maintaining and supporting content pipelines connected to a real-time game engine.

Experience with a digital content creation application such as 3ds Max or Maya. This is a hybrid role, with 3 days per week working from the offices listed in this job posting.

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

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