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Advanced Game Software Engineer
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams.
We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.
As a Senior Generalist Software Engineer , you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools.
You will report to the team's manager and work with your peers on developing the game's foundation layer.
Your Responsibilities
You will work on implementation of feature's core logic, game flows, and screens/components. You will work on technical solutions covering main areas of game development technologies, game features and optimizations of frame-rate and load-times You will provide feedback, guidance and solutions for improvement and optimizations You will work with other domain owners to integrate and develop technologies into the game You will analyze impact of above mentioned metrics throughout the development cycle Your Qualifications: 10+ years of software development experience 6+ years of experience in C++ software development Experience in game engines (Unreal, Unity, Frostbite, or other proprietary) Proficiency in integrating and maintaining large-scale systems covering multiple domains Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures might come in handy Experience with 3rd party APIs Skills debugging complex applications Bachelor's degree in computer science or related field, or equivalent training and professional experience Experience with one of the following: XBOX and Play.
Station platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal Bonus: Knowledge of assembler, scripting languages (Python, Lua) and C#
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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