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Blizzard Entertainment interview questions

From 1 candidate account, updated Oct 12, 2026

Candidate accounts
1
Rounds on average
2
Rounds in every loop
2
Open roles at Blizzard Entertainment
49

How the loop works

This guide draws on 1 first-hand interview account from Hacker News. Candidates describe about 2 rounds on average, most often a phone screen and a take-home task.

These 1 writeup cover software engineering roles. All of them were posted under a forum handle, so we could not verify the authors’ identities.

See open roles at Blizzard Entertainment

Interview experiences at Blizzard Entertainment

.NET Developer

Not selected

unknown, Austin, TX. 2 rounds. Shared by Skywing on hn, 2013-12-17

  1. 1Technical phone interviewPhone screenTechnical phone screen passed comfortably.
  2. 2Take-home projectTake-homeWeek-long project requiring specific design patterns. Process ended after review.Covered: Design patterns, .NET

What Blizzard Entertainment is hiring for now

49 open roles in our index. Advertised pay floors run $74k to $119k (median $89k, from 41 postings that state pay).

Most-posted roles

  • Associate Interpreter, Chinese/English(Contractor)1
  • Associate Tech Director, World Systems - STARCRAFT | Irvine, CA1
  • Character Artist - StarCraft | Irvine, CA1
  • Cinematic Designer - STARCRAFT | Irvine, CA1
  • Cinematic Director, StarCraft | Irvine, CA1
  • 2026 Intern Conversions1

Top locations

  • Irvine37
  • Shanghai7
  • Barcelona1

Blizzard Entertainment interviews: FAQ

What is the interview process like at Blizzard Entertainment?
This guide draws on 1 first-hand interview account from Hacker News. Candidates describe about 2 rounds on average, most often a phone screen and a take-home task.
What topics does Blizzard Entertainment test in interviews?
Commonly reported topics include Design patterns, .NET.

These guides summarize public, first-hand interview experiences shared by candidates. They describe the shape of each loop and the topics that came up, not a leaked question bank, and every experience links back to its original source. Processes change often. Treat this as directional prep, not a script.