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Core Art Producer (Apex Legends)

Los Angeles, Chatsworth, United States of AmericaPosted Oct 29, 2026

Job description

Locations : Los Angeles

  • Chatsworth, California, United States of America Location: Vancouver
  • Great Northern Way State: British Columbia Country: Canada Location: Madison State: Wisconsin Country: United States of America

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

About Respawn Entertainment Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle.

We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Respawn Entertainment is hiring! Learn more about our studio and values at respawn.com/studio . Role Overview Reporting to the Lead Producer, we are seeking an experienced Art Producer to drive the creation of our iconic hard-surface assets, spanning legendary characters and cutting-edge weapons. This role owns the end-to-end art production pipeline for these critical assets, from concept and 3D modeling through to rigging, animation, and final polish.

We are looking for someone who can align the aesthetic bar set by the Franchise Art Director with the strict gameplay needs of the design team, ensuring our assets are both visually stunning and competitively viable. You will be a master of cross-functional communication, risk mitigation, and managing external vendor relationships to deliver high-quality content on a seasonal cadence.

What you'll do

Own Production Pipelines: Drive the end-to-end production for Legend and weapon 3D models, ensuring all assets are delivered on time, within budget, and to the highest quality standards. Coordinate Art & Design Alignment: Act as the key liaison between the Art Director, concept artists, character artists, hard-surface modelers, and gameplay designers to ensure creative vision aligns with design requirements (hitboxes, readability, etc.)

Manage Cross-Functional Art Dependencies: Partner with Rigging, Animation, VFX, and Technical Art teams to manage handoffs, flag dependencies, and resolve technical pipeline issues. Oversee Outsourcing (OS) Partners: Manage relationships with external vendors, including creating briefs, leading feedback sessions, tracking milestones, and ensuring quality control for all outsourced art assets.

Track & Schedule Art Assets: Develop and maintain detailed production schedules, asset tracking systems (e.g., Jira), and progress reports for all character and weapon models. Mitigate Art Production Risks: Proactively identify and solve risks related to asset scope, technical constraints, artistic feedback loops, and resource allocation to keep the art pipeline on track.

Facilitate Reviews & Approvals: Schedule and lead art reviews with key stakeholders, ensuring feedback is consolidated, actionable, and communicated clearly to both internal and external artists. Ideally, you will have... 3+ years of art production or art management experience in AAA game development, with a strong preference for experience in character and/or weapon art pipelines.

A deep understanding of 3D art asset pipelines, including concepting, high/low-poly modeling, texturing, rigging, and integration into game engines. Proven experience managing external vendors or outsourcing (OS) partners, including brief creation, feedback delivery, and quality assurance. Demonstrated ability to manage complex dependencies between art, design, and engineering teams in a live service environment.

Strong project management and scheduling skills, with proficiency in tools like Jira, Shot. Grid, or other production tracking software. Excellent communication and interpersonal skills, with the ability to translate gameplay requirements into actionable artistic feedback. A passion for hard-surface art, character design, and the collaborative process of building iconic assets for a global player base.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and other incentive programs.

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

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