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Senior Software Engineer - Generalist (Foundations) (Apex Legends)
Job description
Locations : Los Angeles - Chatsworth, California, United States of America Location: Vancouver - Great Northern Way State: British Columbia Country: Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Job Title: Senior Software Engineer - Generalist (Foundations) (Apex Legends) Location: Los Angeles, CA, Vancouver, BC Work Model: Hybrid Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises. As a Senior Software Engineer, Engine Systems, you will report to Principal Technical Director and build the foundational technology that powers Apex Legends. You will design and maintain core engine systems across physics, memory, input, and platform layers. You will partner with cross-disciplinary teams to deliver scalable systems that improve performance, stability, and player experience in a live service environment.
Responsibilities
Design and maintain core engine systems across multiple domains Own cross-cutting technical initiatives from design to release Optimize memory, CPU, and bandwidth across gameplay systems Debug and resolve complex issues in large-scale codebases Integrate platform and partner technologies into the engine Collaborate with design, art, and audio on feature development Mentor engineers through code reviews and technical guidance Qualifications 8+ years developing game engine or systems-level code Strong C/C++ experience in performance-critical systems Experience working in large, shared codebases Shipped at least one AAA game on console or PC Experience optimizing memory, CPU, or runtime performance Experience developing on Sony, Microsoft, or Nintendo platforms Strong understanding of 3D math or simulation systems
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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