Technical Artist

Helsinki, FinlandPermanentPosted Sep 28, 2026

Job description

We're on the lookout for passionate game developers — the ones who were never given a proper chance, the ones stuck in a rut making match-3 games for the wrong reasons, or working on “creative” projects that execs threw at them. Do you still dream of making beautiful games? BIT ODD is a collaborative startup where the best idea wins, and everyone is encouraged to contribute.

Things move fast, priorities can shift quickly, and not everything is perfectly structured — but that's part of the craft. We care about doing things the right way and don’t limit people to narrow roles. If you see something that can be improved, you're expected to jump in and make it happen. As a Technical Artist at BIT ODD, you’ll bridge art and engineering to help us create distinctive, polished games that look great and run smoothly.

You’ll take ownership of technical art workflows for our debut game Field Day, from shaders and rendering to performance optimization and content tools, while working closely with artists, programmers and designers. Develop, maintain and improve shaders and our Unity rendering pipeline. Profile and optimize graphical performance across the game.

Improve build size and ensure asset efficiency. Maintain and develop artist tools and workflows for Blender and Unity. Support with Unity UI implementation Collaborate with programmers on new graphical features. Identify potential technical and visual risks early and help the team find practical solutions. Professional experience as a Technical Artist or in a similar role in game development.

Strong working knowledge of Unity and real-time rendering. Experience creating and maintaining both node-based and hand-written shaders. A good understanding of rendering performance, profiling and optimization. Experience with Blender or comparable 3D content-creation tools. Strong C# programming skills, and the ability to work comfortably with programmers.

A great understanding of 3D art pipelines and workflows. A practical, collaborative mindset and an interest in helping both artists and programmers do their best work. The ability to take ownership of the technical art pipeline, communicate its constraints clearly and document them for the wider team. Experience with procedural content, Python scripting for Blender and Unity UI systems is a plus.

You’ll be working on-site at our office right in the very center of Helsinki. Great teamwork happens in person, so this role is not remote, and we are currently not considering candidates requiring relocation from outside of Finland. On top of competitive salary, we offer phone, lunch and commuting benefits and extensive healthcare.

About BIT ODD: BIT ODD is a group of passionate game artisans hand-crafting mobile games. Our wild idea is this: games should be focused around gameplay and attract players through emotion and innovation rather than just conforming to traditional metrics. They should be made from the ground up with an emphasis on the player experience.

They shouldn't be about how many adverts we can show in the first minute, or about how to get players to miss-click on “buy”. Our debut game Field Day is a fast-paced mobile PvPvE experience built on this philosophy.

Description copied from Bit Odd's careers page. Read the full posting before you apply.

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