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Development Manager - EA Sports FC
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. The EA SPORTS FC team is a global community of developers, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.
We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of FC titles, and across multiple platforms, we craft amazing games for hundreds of millions of sports fans worldwide. This team works hybrid 3 days/onsite (Tuesday, Wednesday, and Thursday) at EA Vancouver.
The Role: Reporting to a Development Director, a Development Manager (DM) within the game development team ensures the delivery of game features is on time and within budget. You as the DM will oversee the project schedule, hiring, and manage the team to achieve a high standard.
Your Responsibilities
Manage a development team which generally consists of Software Engineers and external partners. Anticipate bottlenecks, provide management escalation, project prioritization, make tradeoffs, balance the needs versus technical constraints, and promote initial partner deployments. Focus on the immediate team and identify team issues, and suggest solutions related to execution goals.
Identify task-related processes to improve efficiency. Ensure each project setup meets the specifications of the Studio with regular status reporting and capacity plan updates. Using Jira, establish engagement processes to ensure all workflows are clearly defined, processes are documented, and staff are trained in expectations.
Partner with Production, QV, Art Directors to ensure game quality targets are met.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs.
Description copied from Electronic Arts's careers page. Read the full posting before you apply.
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