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Animateur.trice sénior.e / Senior Animator

Redwood City, United States of AmericaPosted Oct 10, 2026

Job description

Locations : Redwood City, California, United States of America Location: Vancouver State: British Columbia Country: Canada Location: Redwood City State: California Country: United States of America

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. As a Senior Animator on the Research & Engineering team you will have an extensive understanding of content pipelines, from source asset creation to final rendering, you excel at balancing visual quality with performance. You can implement novel solutions to complex art challenges. Furthermore, you keep pace with relevant research, understanding how technology must evolve to craft fantastic game worlds and visually-convincing experiences. This is a hybrid role, onsite three days a week in Redwood City, California, Montreal or Vancouver, Canada. The Senior Animator will report to the Senior Art Director.

Responsibilities

Create high-quality gameplay animation across locomotion, traversal, combat, reactions, interactions, and character performance . Establish the animation quality bar, movement principles, and production standards , while providing mentorship, feedback, and craft direction as the discipline grows. Partner closely with Art Direction and Design to define posing, timing, weight, impact, responsiveness, and gameplay readability .

Support playable demos and vertical slices by taking animation from early exploration through polished in-engine implementation . Collaborate with Technical Animation and Engineering on runtime animation systems, state machines, blending, procedural solutions, and scalable workflows . Help define the project's animation style and motion language , ensuring character movement and interaction feel cohesive with the overall visual direction, character personality, and gameplay goals.

Lead animation reviews across internal and external production , ensuring work consistently meets the established creative and technical quality bar.

Qualifications

Demonstrated experience in AAA game development with 8+ years of professional animation experience and shipped console or PC titles. Strong demo reel showing high-quality gameplay animation, locomotion, combat, reactions, and character performance. Experience with standard tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.

Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine. Experience mentoring animators, leading animation reviews, and providing craft direction is expected; experience managing small internal or external animation teams is a strong plus. Expert understanding of animation fundamentals including posing, timing, spacing, weight, impact, and motion clarity.

Strong experience implementing animation directly in a real-time game engine, including state machines, blending, motion matching, IK, or comparable runtime systems. Strong understanding of how animation supports gameplay responsiveness, readability, camera, controls, and player feedback. Experience adapting animation across different game genres, including action-focused experiences, character types, camera perspectives, and gameplay needs.

We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and other incentive programs.

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

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