Electronic Arts logo
Electronic Arts

358 open roles

Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Montreal, CanadaPosted Oct 10, 2026

Job description

Locations : Montreal, Quebec, Canada Location: Vancouver State: British Columbia Country: Canada Location: Redwood City State: California Country: United States of America

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

« Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. » At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.

Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. As a Technical Director, you will lead the technical strategy for capturing research data from EA game sources. You will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering. You will be responsible for driving the architecture, standards, priorities, and technical outcomes of the Game Data Capture team. You will coordinate across researchers, ML Data Engineers, title teams, central infrastructure, security, and legal partners while remaining hands-on in the most consequential technical decisions. This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver. You will report to the Lead Technical Director.

Responsibilities

You will define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability. You will establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance. You will determine which capabilities belong in the shared capture platform and which require title-specific integration.

You will prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage. You will lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure. You will partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.

You will define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation. You will establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented. You will identify repeated title-specific needs and guide the team toward maintainable shared solutions.

You will mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.

Qualifications

12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems Experience setting architecture and technical direction across multiple engineering teams or products Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines Experience integrating technology across actively developed branches, platforms, or title codebases Experience with Perforce, complex build systems, CI/CD, and release or integration workflows Experience translating research or product requirements into platform strategy and executable technical plans Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience.

However, all employment decisions are made by our hiring teams, not by automated systems.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and other incentive programs.

Description copied from Electronic Arts's careers page. Read the full posting before you apply.

More jobs at Electronic Arts

See all openings at Electronic Arts

More jobs in Montreal

See all jobs in Montreal