Concept Artist

BeijingSan MateoFull-timePosted Mar 4, 2026

Job description

What You’ll Do

  1. Scene Concept Design:Lead concept design for core in-game environments, including level maps, scene components, and overall atmosphere. Deliver visual solutions that align with the product’s style.
  2. Technical Implementation:Define scene asset production standards based on game engine capabilities (e.g., Unity, Unreal), ensuring designs are realized efficiently while maintaining performance optimization.
  3. Style Consistency:Collaborate with concept artists and 3D teams to ensure visual style consistency across environments and address artistic challenges during scene construction.
  4. Detail Optimization: Participate in fine-tuning lighting, materials, and atmosphere to enhance immersion and visual fidelity of game scenes.
  5. Asset Management: Assist in organizing and managing the scene asset library, improving asset reusability, and delivering high-quality scene assets in line with project timelines.

What We’re Looking For

  1. Experience: 7+ years in game environment art design with full-cycle experience delivering scenes for commercial game projects.
  2. Professional Skills:Expert in scene perspective, color theory, and atmosphere creation. Able to independently handle the entire process from concept to final scene implementation.
  3. Software Proficiency: Skilled in Photoshop, Blender/Maya, and proficient in Substance Painter/Designer for creating scene materials.
  4. Technical Awareness:Familiar with Unity/Unreal engine scene construction logic and performance optimization practices (e.g., polygon count management, LOD setup).
  5. Communication: Strong ability to articulate design concepts clearly and collaborate with development teams to adapt scene design for gameplay requirements.

Description copied from AviaGames's careers page. Read the full posting before you apply.

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