3D VFX Artist
Job description
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Master 3D modeling standards and technical specifications, including polygon count management, UV mapping, hand-painted texturing, lighting, rendering, and style consistency guidelines.
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Create, texture, and render 3D assets for games, including environments, characters, equipment, props, and objects.
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Build scenes in Unity, implement overall visual style, assign materials, and adjust lighting and atmosphere to achieve desired artistic tone.
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Review and audit assets delivered by outsourcing teams to ensure compliance with project quality standards.
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2–5 years of 3D modeling experience with strong drawing skills, excellent aesthetic sense, and solid understanding of color, light, and shading.
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Ability to manage and maintain visual quality for European-style (realistic/Western) game aesthetics; strong independent creativity and adaptability to different art styles is a plus.
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Proficient in creating both high- and low-poly models, skilled in 3D-to-2D texturing and hand-painted texturing techniques.
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Expert in 3ds Max, Maya, Blender, Substance Painter, Marvelous Designer, Photoshop, and familiar with the Unity engine.
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Highly motivated with strong teamwork spirit, proactive communication, and collaboration skills; able to handle project deadlines and work under pressure.
Description copied from AviaGames's careers page. Read the full posting before you apply.
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